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OSRS Summer Sweep-Up 2026: Every Change Across All 4 Batches

••10 min read•2,402 wordsupdates

Every Summer Sweep-Up 2026 change: batch 1 gear buffs (Soulreaper Axe, Sanguinesti, Inquisitor), batch 2 Agility & CoX loot, batch 3 Hunter & skilling, batch 4 Slayer, Deadman and quality-of-life.

  • Every Summer Sweep-Up 2026 change: batch 1 gear buffs (Soulreaper Axe, Sanguinesti, Inquisitor), batch 2 Agility & CoX loot, batch 3 Hunter & skilling, batch 4 Slayer, Deadman and quality-of-life.

The 2026 Summer Sweep-Up rolled out in four batches. Batch 1 (Gear & PvM) went live on 22 July 2026, bringing the Soulreaper Axe rework, Sanguinesti Staff buff, the Inquisitor rework, a comprehensive Gauntlet prep overhaul, and the Maggot King Combat Achievements. Batch 2 (Agility & CoX) shipped 12 August, Batch 3 (Hunter & Skilling) shipped 19 August, and Batch 4 (Miscellaneous) shipped 2 September — all covered below with the final numbers.

This guide covers what has actually shipped — with the final numbers — and what's still on the way.


Batch 1 — Live July 22: Gear Buffs

Soulreaper Axe Rework

The Soulreaper Axe shipped differently to the original proposal. The final version keeps the 5-stack cap and makes the axe dramatically easier to use:

Stat Before Shipped
Strength Bonus +121 +125
Max Stacks 5 5 (unchanged)
Damage per Stack +6% +6%
Stack Decay Starts after 20 ticks After 50 ticks
HP Drain Drains HP per stack No longer drains HP
Spec Accuracy per Stack +6% +12% (60% at max stacks)
Spec Minimum Hit per Stack None +6% (30% at max stacks)

The headline changes: the axe no longer drains your Hitpoints, stacks hang around more than twice as long before decaying, and the special attack is dramatically stronger (+12% accuracy and +6% minimum hit per stack, up from +6% and none). The special attack animation was also updated.

Use our DPS Calculator to model the new Soulreaper Axe against any boss.

Sanguinesti Staff

Stat Before Shipped
Heal Chance 1 in 6 1 in 5
Bonus Damage on Heal Proc None +8
Average Damage per Hit - +1.6
Base Max Hit - +1
Blood Rune Cost per Cast 3 2

The Sanguinesti staff gains roughly +2.6 average damage per hit while costing 33% fewer Blood runes. Improved healing uptime (20% proc rate vs 16.7%) also increases sustain in Theatre of Blood, Chambers of Xeric, and general Slayer bursting. Players were refunded one Blood rune per charge on log-in.

Ghrazi Rapier & Blade of Saeldor

Weapon Stab/Slash Accuracy Strength Bonus
Ghrazi Rapier +6 +4
Blade of Saeldor +6 +4

Both gain an additional max hit in all setups.

Inquisitor Set

The set effect is gone — each piece provides its Crush bonuses independently (matching Oathplate), and negative Stab/Slash bonuses were removed from all pieces:

Piece Shipped Change
Inquisitor's Great Helm +2 Crush accuracy, +2 Strength, +0.5% Crush damage and accuracy (standalone)
Inquisitor's Hauberk +4 Crush accuracy, +1% Crush damage and accuracy (up from 0.5%, standalone)
Inquisitor's Plateskirt +1% Crush damage and accuracy (up from 0.5%, standalone)
Inquisitor's Mace +7 Strength, +7 Crush accuracy — guarantees +1 max hit in all setups, +2 in some

The 0.5–1% Crush bonuses are no longer boosted by wearing the full set or by the Mace. Mixed setups (Inquisitor helm with Torva body/legs) now keep their Crush bonuses — a real gain in content like Chambers of Xeric Challenge Mode.

Other Shipped Buffs

Item Change
Pegasian Boots +1 Ranged Strength
Master Wand +10% Magic Damage
Ancient Sceptre (all variants) Magic Damage increased from +5% to +10%
Aquanite Hopper Second-hit accuracy penalty halved
Shaman Mask Magic bonus changed from −6 to +2
Tonalztics of Ralos Spec Defence reduction up to 12.5% of Magic level; +50% accuracy on spec
Belle's Folly Drop rate improved from 1/256 to 1/75
Rosewood Blowpipe Can now fire darts up to rune; special attack no longer gives +10% damage / −20% accuracy

Note: The Venator Bow consistency change did not ship in batch 1 — Jagex confirmed it was included in the blog in error and will come in a future batch.


Batch 1 — Gear Nerfs

Burning Claws

Special attack energy cost increased from 30% to 35% — fewer spec-weave rotations over long fights without changing burst damage.

PvP-Specific Adjustments (PvP only, no PvM impact)

Item Change
Eclipse Atlatl Fires every 4 ticks on Rapid unless the full Eclipse set is worn (back to 3 ticks)
Soulflame Horn Spec accuracy reduced from +100% to +50%

Batch 1 — PvM Changes

Gauntlet & Corrupted Gauntlet Prep Overhaul

The biggest single change of the batch — the red prison got a lot more forgiving:

Prep Phase:

  • Four guaranteed demi-boss spawns at the north/east/south/west-most rooms from centre (types still random)
  • Demi-boss attack range reduced from 16 to 10
  • Guaranteed weapon frame from your first low-tier NPC kill
  • Phren Bark, Crystal Ore, and Linum Tirinum are now stackable
  • Crystal Shards auto-place in your inventory with lower drop variance
  • Non-demi-boss enemies now have standardised defensive stats — never better to kill a wolf over a scorpion

Crystal Shard Costs:

Equipment Old Cost New Cost
Tier 1 Weapon 20 0 (still needs a weapon frame)
Tier 2 Weapon 60 50
Tier 1 Armour (per piece) 40 50
Tier 2 Body 80 100
Tier 2 Legs/Helm 80 50
Tier 3 Armour (per piece) 80 100

Full-set comparisons:

  • T1 armour + 2x T3 weapons: 250 shards (was 280)
  • T2 armour + 2x T3 weapons: 450 shards (was 460)
  • T3 armour + 2x T3 weapons: 750 shards (was 700 — extra demi-bosses and auto-pickup make this easier)

Because prep got faster, speed challenge times were tightened: Gauntlet Speed-chaser is now under 4:45 (was 5:00), Speed-runner under 3:45 (was 4:00); Corrupted Speed-chaser under 7:05 (was 7:30), Speed-runner under 6:05 (was 6:30).

Use our Drop Rate Calculator to estimate your Enhanced Crystal Weapon Seed grind under the new prep consistency.

Other Shipped PvM Tweaks

Content Change
Phantom Muspah Won't swap forms until you've dealt 4 hitsplats (0s count); Homing Spikes duration cut from 50 to 34 ticks, ends early if phased into blue shield
Demonic Gorillas Won't swap prayers until 4 hits and 70 damage dealt with a style
Skotizo Destroyed totems don't respawn for 1 minute; arena size reduced
Ice Demon (CoX) Demonbane vulnerability increased to 115%
Wardens (ToA) No longer immune to Sanguinesti Staff / Amulet of Blood Fury life leech
Autocast settings Preserved through death
Gravestones Loot now auto-sorts to match your inventory layout at death

Maggot King Combat Achievements

Maggot King Combat Achievements went live with batch 1 (Hard through Master — no Grandmaster tasks; Jagex couldn't land a slam-dunk design). Highlights: killcount tasks (25 kills for Elite), "Trying to fit in" (Vampyrium weapons only), "Digging In" (under 40 tiles moved), Speed Chaser (5 kills in 9 minutes — being moved to Grandmaster tier in the August update), and "Perfect Maggot King".

Blood Moon Rises Tweaks + Pet Rates

  • Engorged Bloodwood trees occasionally need an extra interaction (a Letvek crawls into your bucket — click to release), keeping the method semi-AFK
  • Pet drop rates revealed: Bloodwood trees 1/969,283 per chop; Engorged trees 1/319,283 per successful cut; Leechfin Fishing has a small chance of the Heron
  • Dragon Axe (or) now correctly recognised by Bloodwood trees

CoX Loot Weightings — SHIPPED August 12

The proposed Chambers of Xeric rebalance went live with batch 2. The weighted table shifted so Prayer Scrolls are ~20% rarer in regular raids and ~26% rarer in Challenge Mode, while Ancestral pieces got ~54-64% more common:

Unique Old Weight (69) Regular New (60) CM New (56)
Ancestral Hat / Bottoms / Top 3 each 4 each 4 each
Arcane / Dextrous Scroll 20 each 14 each 12 each
Dinh's Bulwark / Dragon Claws 3 each 3 each 3 each
Dragon Hunter Crossbow / Buckler 4 each 4 each 4 each
Elder Maul / Kodai / Twisted Bow 2 each 2 each 2 each

Per purple, scrolls went from 29% to 23.3% (21.4% in CM) and Ancestral from 13% to 20%. GP/hr should hold roughly steady as prices adjust. Full analysis and per-purple odds in our CoX drop rate changes post.


Batch 2 — Live August 12: Agility & CoX

  • Hallowed Sepulchre: Floor 4 entry lowered to 77 (from 82) and Floor 5 to 87 (from 92), both boostable — a player at 72 can Summer pie into Floor 4. The Floor 5 Grand Coffin now needs 84 Thieving or 92 Agility (boostable)
  • 9 new Agility shortcuts added across Gielinor (49-83), plus 6 grapple shortcuts converted to barehanded with raised level requirements — full list in our New Agility Shortcuts post
  • Colossal Wyrm course: basic course ~25% longer, advanced ~40% longer, with XP/shard/termite rates matched — same XP/hr, lower intensity
  • CoX loot weightings shipped (see above)
  • Chivalry drain reduced to 1 point per 3 seconds (matching Deadeye/Mystic Vigour)
  • Rune Essence Pouch drop rate up: 1/8 from Abyssal Guardians, 1/5 from Abyssal Walkers (both were 1/42), whose Ranged/Crush defences were lowered to 0
  • Bonfire UX: 'Tend to' option, no Make-X spam with one log type
  • Wyrmscraig drop rates published — Mad Angel: Hallowfell 1/127, teleports 1/25 (x2), Medium clues 1/25, Jar of Light 1/1,000, Aggy 1/2,000. Her clue drop changed from Hard to Medium
  • Fight Caves re-entry cooldown removed; ToB party timeout removed

Batch 3 — Live August 19: Hunter & Skilling

  • Birdhouse nerf: Hunter XP down 15-60% by tier (Redwood unchanged), but nest output up ~50% with far less variance — birdhouses are now a nest-money run, not a training method. New XP table and the post-nerf training meta in our Birdhouse Nerf post
  • Deadfall traps: two traps from level 1, 75% log preservation, catches in 8 ticks (was 15)
  • Falconry: free movement while chasing, full-inventory catches, Bonecrusher synergy
  • Aerial Fishing: 7x7 quick-catch range, cormorant bait toggle, Molch Pearls +50%, Fishing Sack 1,000→500 pearls, Angler's Outfit 100→50 per piece
  • Guardians of the Rift: Abyssal Needle purchasable for 750 Abyss Pearls; Abyssal Lantern now works outside GOTR with Willow/Blisterwood/Magic/Redwood logs; Guardian's Eye unlocks a permanent Rift Guardian metamorphosis
  • Tempoross: Fish Barrel and Tackle Box purchasable for 6,000 Spirit Flakes each
  • Coral: harvest lives up to 6; yield buffed at low Farming levels, reduced at high
  • Run energy: quests fully restore Run Energy and cure poison; Energy potions buffed to 15% per dose and added to early-game drop tables
  • Jeweller's Chisel: cuts bolt tips in 2 ticks (was 5) with a 1/10 double-cut chance; high-alch value 60,000 GP
  • Venator Bow: engine update improves target-finding reliability (Fortis Colosseum usage)

Batch 4 — Live September 2: Miscellaneous

The final batch was the widest. The headline additions were new Slayer jewellery, but there is a long tail of quality-of-life and Deadman changes.

New Slayer Jewellery

  • Elemental amulets: four amulets crafted from new Slayer drops. Each gives +10 Magic Accuracy and +2 max hit to its element. Air diamond (1/64 Killerwatts), Water sapphire (1/64 Sea Snake Hatchlings), Earth emerald (1/64 Molanisks), Fire ruby (1/64 Infernal Mages). Craft each with an Amulet of magic, the jewel, and 100 matching runes at the relevant altar (18-21 Runecraft). The combined Elemental Amulet covers all elements (30 Runecraft, all four amulets + 500 runes each).
  • The +2 max hit applies after Elemental Weakness and Magic Damage % (clarified 3 September), so it is strongest at low max hits and niche at endgame versus the Occult necklace. Jagex reviewed feedback and left them as-is on 8 September.
  • Necklace of Fangs: added to the Turoth drop table at 1/128 (also Spiked Turoths). Gives +12 Ranged Accuracy and +1 Ranged Strength — a mid-game Ranged gap-filler before Anguish.

See our Elemental Amulets and Necklace of Fangs guide for crafting and comparisons.

Quality-of-Life Changes

  • Unsireds from the Abyssal Sire now stack in the bank, and roll loot when used on the Font of Consumption. Duplicate bludgeon piece protection is unchanged.
  • Shark Lures now reduce harpoon fishing delays based on how many you use — see the full Shark Lures breakdown.
  • Ghommal's Lucky Penny can be consumed to unlock its charge-saving effect, so it no longer needs to be worn. It now also applies to the Blood Fury and auto-toggles with Master-tier CA completion.
  • Seed Vault inventory locking: protect chosen inventory slots from seed/sapling deposits.
  • POH lecterns: new Create-Last option remembers your last tablet and quantity; the interface remembers the last option selected.
  • Chambers of Xeric: dying no longer resets your Surge potion cooldown, matching ToB and ToA.
  • Abyssal Lanterns can be stored in Magic Wardrobes.
  • Players with multiple Fishing Sacks can reclaim 500 Molch pearls per extra sack from Alry the Angler.

Permanent Deadman Changes

  • Recently in combat, you cannot deposit items worth 20,000 GP or more for 24 seconds, except at a safe-zone bank.
  • Risk thresholds to attack other players: 100,000 GP alch value normally, 500,000 GP near the Deadman chest, and 1,000,000 GP with no protection left to enter raid areas.
  • Ancient Warrior armour is now tradeable on the Grand Exchange.
  • The Desert Treasure quest lamp now sets Herblore to 3; the Nimbleness charm works from inside a looting bag.
  • One exploitable Deadman chest location was removed and new ones added; Zemouregal's summoned minions wander less.

Nex Personal Bests

Jagex reviewed bugged Nex kill times and reverted 643 PBs across two incidents, setting the record at 42 seconds. If you had a suspicious Nex time, it is now pre-bug.

Still to Come

  • Pet changes: pets following you into the Gauntlet, Fossil Island underwater, minigames, and respawning on death — delayed from batch 4, planned within two weeks of 2 September
  • Gathering Efficiencies: stackable Net traps, Poison dynamite changes, and Celestial Signet applying to Daeyalt essence — prioritised after the Sweep-Up concludes
  • Nightmare of Ashihama: moving Volatile/Eldritch Orbs off its table and buffing Inquisitor rates — future poll

We'll update this guide as each batch lands.


What to Recalculate Now

If you use any of these items, your DPS numbers changed on July 22:

  1. Soulreaper Axe — No HP drain, longer stacks, much stronger spec. Recalculate boss DPS.
  2. Sanguinesti Staff — +2.6 average damage, lower rune cost. Recalculate magic DPS.
  3. Ghrazi Rapier / Blade of Saeldor — +1 max hit minimum.
  4. Inquisitor Set — Works as standalone pieces now. Recalculate crush setups.
  5. Pegasian Boots — +1 Ranged Strength. Check for new max hits.
  6. Burning Claws — 35% spec cost. Recalculate spec rotations.
  7. Ancient Sceptre / Master Wand — +10% magic damage. Recalculate barrage DPS.

Start with our DPS Calculator to compare before/after numbers, then check gear progression in the Best-in-Slot Finder.


Ready to apply what you learned?

Plug your stats into our free OSRS calculators to see exact XP, GP costs, and time estimates before you commit to a training method.

Sources & methodology

XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.