Complete 1 Defence Pure Guide OSRS 2026: The Ultimate Pure Build
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Complete 1 Defence Pure guide for OSRS 2026. Build, train, and PK with a 1 Def pure — covering attack levels, quest unlocks, gear, and PvP strategies.
- Complete 1 Defence Pure guide for OSRS 2026
- Build, train, and PK with a 1 Def pure — covering attack levels, quest unlocks, gear, and PvP strategies.
Want to dominate low-level PvP? This comprehensive 1 Defence Pure guide covers everything you need to know about building, training, and playing the most popular PKing account in OSRS.
Quick answer: A 1 Defence Pure keeps Defence at level 1 while maxing offensive stats, creating a low-combat account with devastating damage output. The 50 Attack Granite Maul build is the cheapest and easiest starting point.
What is a 1 Defence Pure?
A 1 Defence Pure is a specialized PvP account that keeps Defence at level 1 while maxing offensive stats. This creates a low-combat-level account with devastating damage output, allowing you to fight significantly weaker opponents in PvP areas.
Core Stats:
- Defence: 1 (NEVER train!)
- Attack: 50, 60, or 75
- Strength: 80-99
- Ranged: 85-99
- Magic: 90-99
- Prayer: 1, 13, 15, 25, 31, 44, or 52
- Hitpoints: Scales naturally
Pure Types by Attack Level
50 Attack Pure (Granite Maul)
Combat Level: 65-75
- Best weapon: Granite maul
- Lower combat bracket
- Fights level 60-80 opponents
- Most popular starting pure
60 Attack Pure (Dragon)
Combat Level: 70-85
- Best weapon: Dragon scimitar/claws
- Access to dragon weapons
- Balanced build
- Wide combat bracket
75 Attack Pure (AGS)
Combat Level: 85-95
- Best weapon: Armadyl godsword
- Highest damage potential
- Fights maxed mains
- Most expensive build
Optimal Quest Order
CRITICAL: Never train Defence!
These quests are 100% safe (give NO Defence XP):
Essential Early Quests:
- Waterfall Quest - 30K Attack + Strength XP
- Witch's House - 6,325 HP XP (reduces combat level)
- Fight Arena - 12,175 Attack + Strength XP
- Tree Gnome Village - 11,450 Attack XP
- The Grand Tree - 18,400 Attack + Strength XP (choose Attack or Strength)
- Vampire Slayer - 4,825 Attack XP
- Mountain Daughter - 2,000 Prayer XP
Combat Quests (Safe):
- Death Plateau - 3,000 Attack XP
- Dragon Slayer I - 18,650 Strength + Defence XP (CHOOSE STRENGTH ONLY!)
- Horror from the Deep - Unlocks god books
- Animal Magnetism - Ava's accumulator upgrade
- Lost City - Dragon dagger access
Money Making Quests:
- Throne of Miscellania - Passive income
- Recipe for Disaster (up to Mithril gloves safe)
- Desert Treasure - Ancient spellbook
DANGEROUS QUESTS (NEVER DO):
- ❌ Monkey Madness II (gives Defence XP)
- ❌ Dragon Slayer II (gives Defence XP)
- ❌ Dream Mentor (gives Defence XP)
- ❌ Nature Spirit (gives Defence XP)
- ❌ Olaf's Quest (gives Defence XP)
Stat Goals by Build
50 Attack Granite Maul Pure
Optimal Stats:
- Attack: 50
- Strength: 85-99
- Defence: 1
- Ranged: 85-92
- Magic: 90-94
- Prayer: 13, 25, or 44
- Hitpoints: 80-99
Combat Level: ~65-75 Best Weapons: Granite maul, Dragon dagger, Magic shortbow (i)
60 Attack Dragon Pure
Optimal Stats:
- Attack: 60
- Strength: 90-99
- Defence: 1
- Ranged: 90-99
- Magic: 90-99
- Prayer: 31, 44, or 52
- Hitpoints: 85-99
Combat Level: ~80-90 Best Weapons: Dragon scimitar, Dragon claws, Ballista
75 Attack AGS Pure
Optimal Stats:
- Attack: 75
- Strength: 99
- Defence: 1
- Ranged: 99
- Magic: 99
- Prayer: 44, 52, or 74
- Hitpoints: 99
Combat Level: ~95-105 Best Weapons: Armadyl godsword, Voidwaker, Dark bow
Training Guide
Early Levels (Using Quests)
Attack 1→40:
- Waterfall Quest (1→30)
- Fight Arena (30→36)
- Tree Gnome Village (36→38)
- Vampire Slayer (38→39)
- Train to 40 at Sand Crabs
Strength 1→50:
- Waterfall Quest (1→30)
- The Grand Tree (30→35)
- Fight Arena (35→40)
- Train to 50 at Sand Crabs
After Quests:
- Train at Sand Crabs or Ammonite Crabs
- Use best scimitar available
- 60K+ XP/hr AFK
Mid Levels (50-70)
Strength Training:
- Sand/Ammonite Crabs: 60K XP/hr (AFK)
- Slayer: 40-50K XP/hr (profitable)
- Experiments: 50K XP/hr
- Hill Giants: 40K XP/hr (big bones profit)
Ranged Training:
- Sand Crabs: 40K XP/hr (AFK, cheap)
- Crabs with cannon: 120K+ XP/hr (expensive)
- Ogress Warriors: 60K XP/hr (profitable!)
Magic Training:
- Fire Strike: 42K XP/hr (cheap)
- Fire Bolt: 60K XP/hr
- High Alch: 65K XP/hr (semi-afk, profit breakeven)
High Levels (70-99)
Strength:
- NMZ (with Dharok's at 94+ HP): 90-110K XP/hr
- Slayer: 60-80K XP/hr (profitable)
- Ammonite Crabs: 70K XP/hr (AFK)
Ranged:
- NMZ: 60-70K XP/hr (safe, AFK)
- Chinning Maniacal Monkeys: 400K+ XP/hr (very expensive)
- Slayer: 50-70K XP/hr (profitable)
- Cannon Slayer: 150K+ XP/hr
Magic:
- Ice Burst/Barrage Monkeys: 250-350K XP/hr
- String Jewelry (with spell): 160K XP/hr (profit)
- NMZ with Fire Wave: 55K XP/hr
Gear Progression
Budget Pure Gear (~5M)
Melee:
- Amulet of strength
- Rune scimitar / Granite maul
- Black d'hide body
- Climbing boots / Monk's robes
- Amulet of glory
Ranged:
- Leather/studded body
- Coif
- Amulet of glory
- Maple shortbow → Magic shortbow
- Mithril/Adamant arrows
Magic:
- Mystic robes
- Wizard boots
- Amulet of magic → glory
- Elemental staves
Mid-Tier Pure Gear (~30M)
Melee:
- Amulet of fury
- Dragon scimitar / Dragon dagger (p++)
- Granite maul
- Dragon boots (50 def req - DON'T GET)
- Climbing boots / Black d'hide
- Ring of recoil
Ranged:
- Black d'hide body/chaps
- Magic shortbow (i)
- Ava's accumulator
- Amulet of fury
- Rune/Dragon arrows
Magic:
- Mystic smoke staff
- Occult necklace
- Mystic robes or black d'hide
- Mage's book
High-End Pure Gear (~200M+)
Melee:
- Amulet of torture (NO! requires 75 Def)... use Fury
- Dragon claws (60 Attack)
- Armadyl godsword (75 Attack)
- Primordial boots (NO! 75 Def req)
- Amulet of fury
- Berserker ring (i)
Ranged:
- Webweaver bow (best 1 def range weapon)
- Blessed d'hide
- Anguish (65 Defence req – NO!)... use Fury
- Ring of suffering (i) or Archers ring (i)
- Pegasian boots (NO! 75 Def req)
- Ava's assembler
Magic:
- Master wand + Mage's book
- Occult necklace
- Eternal boots (NO! 75 Def req)
- Tormented bracelet (NO!)
- Mystic robes or Ancestral (NO! 65 Def)
WARNING: Most BiS PvM items require Defence. Stick to what's available!
Prayer Levels Explained
1 Prayer
Combat Impact: Lowest possible Use Case: Pure PvP efficiency builds Drawback: No protection prayers
13 Prayer (Incredible Reflexes)
Combat Impact: +1 combat level Benefits: All offensive prayers Use Case: Lowest bracket pures
25 Prayer (Protect Item)
Combat Impact: +3 combat levels Benefits: Protect Item (keep +1 on death) Use Case: G Maul pures
31 Prayer (Ultimate Strength)
Combat Impact: +4 combat levels Benefits: Best melee offensive prayers Use Case: Melee-focused pures
44 Prayer (Eagle Eye)
Combat Impact: +6 combat levels Benefits: Best Ranged prayer (Eagle Eye) Use Case: Hybrid pures
52 Prayer (Smite)
Combat Impact: +7 combat levels Benefits: Drain enemy prayer, Smite +1 items Use Case: Advanced bridding, deep wildy PKing
Money Making on a Pure
Early Game (Pre-60 Combat)
Best Methods:
- Collecting blue dragon scales (400-600K/hr)
- Looting in PvP worlds (200-500K/hr)
- Spinning flax (200-300K/hr)
- Making cannonballs (400-600K/hr)
Mid Game (60-85 Combat)
Best Methods:
- Green dragons (Wilderness) (500-700K/hr)
- Looting Revenant caves (300-700K/hr)
- Barrows (500-800K/hr)
- LMS (Learning, also practice)
End Game (85+ Combat)
Best Methods:
- Revenant farming (1-3M/hr, risky)
- Zulrah (2-3M/hr with 85+ stats)
- LMS point farming (500K-1M/hr)
- PKing (variable, 1-5M/hr if good)
PvP Guide for Pures
Best PKing Locations
Edgeville Wilderness (1-10 wild):
- Most popular pure PKing spot
- Combat bracket matchmaking
- Fast banking
- Low risk of teams
Grand Exchange (PvP worlds):
- Instant action
- Risk fighting common
- Higher stakes
- Watch for rushers
Ferox Enclave (Wilderness):
- Free for all area
- Quick restores
- Mixed combat levels
- Good for practice
- PvPers + PvMers
- Higher profit potential
- Team activity common
- More dangerous
Combat Techniques
The G Maul Stack:
- Build damage on opponent (DDS specs, MSB)
- Switch to Granite maul
- Hit with G maul, then immediately spec 2x
- Can deal 45-90 damage instantly
- Combo with vengeance for bigger KO
The Dragon Claws Stack (60 attack):
- Wear opponent down
- Switch to Dragon claws
- D claw spec (50% spec bar, 4 hits)
- Combo with AGS or bolts
- Can hit 70+ damage
The AGS Stack (75 Attack):
- Build opponent prayer drain
- Switch to AGS when low
- AGS spec for massive hit
- Combo with ranged/mage
- Can hit 75-85+
Inventory Setup
NH (No Honor) Bridding:
- 3-4 food (angler/manta/karambwan)
- 2 prayer potions (4 dose)
- Venom weapon or dragon dagger(p++)
- Granite maul
- Combo runes (deaths, bloods, waters)
- Ranging cape or Ava's in ammo slot
Risk Fighting:
- Maximum damage gear
- 1-2 food
- 1 prayer potion
- Spec weapons (DDS, G maul, Claws)
- Protect item prayer active
Protecting Your Pure
NEVER Gain Defence XP!
How to Prevent Accidents:
- ✅ Always check quest rewards on Wiki first
- ✅ Use "Defensive" attack style? NEVER
- ✅ Be careful with lamps (OSRS warns you)
- ✅ Don't do random events that give Defence
- ✅ Screenshot your Defence XP regularly
If You Accidentally Gain Defence XP:
- 1 Defence pure is ruined for pure brackets
- Consider converting to Zerker (45 Def)
- Or remake the account
- This is why people are VERY careful
Common Mistakes That Ruin Pures
❌ Doing Nature Spirit - Gives 2K Defence XP ❌ Dragon Slayer II - Gives 15K Defence XP ❌ Using defensive attack style - Check your weapon! ❌ Completing Monkey Madness II - Gives 20K Defence XP ❌ Genie random event - Choosing Defence by accident ❌ Not reading quest rewards - Always check Wiki first!
Pure Account Checklist
Essential Unlocks
- ✅ Ava's accumulator (Animal Magnetism)
- ✅ God book (Horror from the Deep)
- ✅ Ancient spellbook (Desert Treasure)
- ✅ Fairy rings (Fairytale I, partial II)
- ✅ Lunar spellbook (Lunar Diplomacy)
- ✅ Voidwaker (Ancient Weapon Slot Desert Treasure II - check if safe!)
- ✅ Mithril gloves (Recipe for Disaster, partial)
Optional Unlocks
- Vengeance spell (Lunar spellbook)
- Dragon dagger (Lost City)
- Barrows gloves (NO! Requires Defence XP)
- Piety (NO! Requires Defence for King's Ransom)
Estimated Build Time & Cost
50 Attack Granite Maul Pure
Time Investment:
- Quest cape (safe quests): 20-30 hours
- Combat training (60/80/1): 40-60 hours
- Ranged 85: 40-50 hours
- Magic 85: 20-30 hours
- Total: 120-170 hours
Cost:
- Bonds for membership: 12-14M (or RL money)
- Training supplies: 10-20M
- Gear: 5-30M
- Total: 30-65M
75 Attack AGS Pure
Time Investment:
- Quest cape (safe quests): 25-35 hours
- Combat training (75/99/1): 150-200 hours
- Ranged 99: 100-150 hours
- Magic 99: 50-80 hours
- Total: 325-465 hours
Cost:
- Bonds: 12-14M
- Training (cannon, chins): 100-200M
- End-game gear (AGS, etc): 100-300M
- Total: 200-500M+
Popular Pure Builds Summary
50 Attack G Maul Pure:
- Combat: ~70
- Cheapest to build
- Best for learning PvP
- Most active brackets
60 Attack D Claw Pure:
- Combat: ~85
- Balanced build
- Dragon claws are expensive (150M)
- Strong all-around
75 Attack AGS Pure:
- Combat: ~95
- Most expensive
- Highest KO potential
- Fights near-maxed accounts
FAQ
What's the best pure for beginners?
50 Attack Granite Maul pure. Low cost, active brackets, and easier to learn PvP mechanics.
Can I do PvM on a pure?
Yes! Barrows, Zulrah, some God Wars, and various Slayer bosses work. You'll struggle with high-end content (no Bandos, no Inferno, etc).
Should I get 31 or 44 prayer?
31 for melee-focused, 44 for hybrid builds. Most modern pures go 44+ for better versatility.
Can I undo Defence XP?
No. Once you gain Defence XP, your pure is changed forever. You'd need to create a new account.
How long until I can PK effectively?
Basic PKing: 60 combat, 50-60 hours of training Competitive PKing: 80+ combat, 150+ hours practice
Is pure PKing profitable?
Can be! Experienced PKers make 1-5M/hr. Beginners will lose money while learning (expect 10-30M in
losses during learning phase).
Related Guides & Tools
- Combat Calculator - Plan your pure's combat level
- Best Training Methods - Efficient training
- OSRS Quest Guide - Safe quest list
- Low Level Money Making - Build your bank
Conclusion
Creating a 1 Defence Pure is one of the most rewarding experiences in OSRS. These specialized accounts dominate low-level PKing and provide incredibly engaging PvP experiences.
Key Takeaways:
- NEVER train Defence - your pure is permanently ruined if you do
- Always check quest rewards before completing
- Start with 50 Attack G Maul pure (cheapest, easiest)
- Build to 60 or 75 Attack as you gain experience
- Practice on LMS before risking real GP
- Expect losses while learning to PK
Recommended Progression:
- Create account, do safe quests (30 hours)
- Train to 50/80/1 with 85 Range, 85 Magic (80 hours)
- Make 20-50M through money making or bonds
- Practice on LMS (free practice mode)
- Start edge PKing with 100-500K risk
- Learn advanced techniques
- Eventually risk fight and make bank!
The pure life is incredibly fun and rewarding. Take your time building your pure correctly, and you'll have an amazing PKing account that dominates its bracket!
Good luck, and I'll see you at Edgeville! 💀⚔️
Ready to apply what you learned?
Plug your stats into our free OSRS calculators to see exact XP, GP costs, and time estimates before you commit to a training method.
Sources & methodology
XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.
Darren started playing the original RuneScape 2 back in the day and came back when Old School RuneScape launched. He's played on and off over the years and built OSRSToolkit to give players a single place to find reliable tools, calculators, and guides — all informed by real in-game experience.