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The Curse of Arrav Quest Guide

Members2 Quest Points

Updated September 2026

The Curse of Arrav is a Master medium quest that rewards 40,000 Mining experience and 40,000 Thieving experience. It requires 64 Mining (not boostable), 62 Ranged (not boostable), 62 Thieving (not boostable), 61 Agility (not boostable), 58 Strength (not boostable), 37 Slayer.

Overview

DifficultyMaster
LengthMedium
Quest points2
SeriesMahjarrat
Start pointTalk to Elias White at the Uzer Oasis.

Requirements

Skill Requirements

SkillLevel
Mining64 (not boostable)
Ranged62 (not boostable)
Thieving62 (not boostable)
Agility61 (not boostable)
Strength58 (not boostable)
Slayer37

Quest Requirements

Items Needed

  • 3 dwellberries
  • Ring of life
  • Any pickaxe
  • Any crossbow (except the love crossbow)
  • Mith grapple (Hallowed grapple will not work)
  • Insulated boots

Recommended

  • 85 Combat
  • Combat gear, Prayer potions, Super combat potions, and food for the final fight
  • Salve amulet for the final fight
  • Quick access to fairy rings
  • Lumberyard teleport, digsite pendant, or ring of the elements for quick access to Zemouregal's Base
  • Trollheim Teleport, stony basalt, or any Ghommal's hilt for quick access to Trollheim
  • Stamina potion
  • Anti-venom or Serpentine helm with 75 defence.
  • Any ranged weapon (or suitable bolts for the crossbow already brought), or magic; recommended way to kill the toxic zombies during the fight against Arrav.
  • Emergency teleport
  • Lockpick unlocking code key chest towards the end to avoid small lockpick fails

Walkthrough

Video walkthrough by Slayermusiq1.

  1. Head to Uzer Oasis and talk. Head to Uzer Oasis and talk to Elias White. The quickest way to reach it is via fairy ring code. Enter the Uzer Mastaba to the south, on top of the hill. Head immediately south to the cave beyond the first room. Search the southernmost skeleton for a mastaba key. Head to the central room with the stone boat. Search the skeleton north-west of it for a second mastaba key. Head to the south-easternmost part of the ar...
  2. Open the imposing doors to the. Open the imposing doors to the west and kill the golem guard. When the game screen shakes, it will stand in place and perform a prayer-piercing attack that hits up to 28 three times in succession. Simply move one tile away from the golem to avoid this. Climb the stairs and cross the coloured tiles by walking over either the blue and green or yellow and red tiles on the south side; if the wrong pair of tiles are st...
  3. You can log out and log. You can log out and log back in to quickly exit the mastaba. Talk to Elias. Make your way to Trollheim. Take the path just north-west of Trollheim (towards the ice gate), then enter the Trollweiss Dungeon directly west of the ice gate. Activate Protect from Melee. Follow the tunnel north until you can enter a crevasse to get to the summit of Trollweiss Mountain. Once you've exited the crevasse, run directly east a...
  4. Use the unlocked door in the. Use the unlocked door in the east and search the tapestry in the room for the base plans and base key. Head back to Elias at the Uzer Oasis with the plans and key. Make your way to the entrance of Zemouregal's Base north of the Digsite and talk to Elias again. Enter the base and run through the dungeon until you reach the kitchen (marked by the icon). Enter the kitchen through the gate. Wear your insulated boots,...
  5. Head into the southern room and. Head into the southern room and search the western table for some decoder strips. Open the chest for the code key. Read it and take note of the four-letter code. Head back and attempt to open the metal doors to the east. Enter your code key in order on the decoder strips in the interface that pops up. Each strip will be associated with a number, 0-9, and will have an order, 1-4 on the left hand side of the strip....
  6. Attempt to take Arrav's heart to. Attempt to take Arrav's heart to begin a cutscene, after which you'll fight him. Activate Protect from Melee to reduce his damage. Every three attacks, Arrav will swing his axe in the direction he's facing, dealing up to 26 damage; move adjacent or behind him and resume attacking. You can also unequip your weapon and position yourself to face Arrav whilst being behind the axe; this results in you catching the axe...

Rewards

  • 40,000 Mining experience
  • 40,000 Thieving experience
  • 40,000 Agility experience
  • Access to Zemouregal's Fort.

The Curse of Arrav FAQ

01What are the requirements for The Curse of Arrav?

64 Mining (not boostable), 62 Ranged (not boostable), 62 Thieving (not boostable), 61 Agility (not boostable), 58 Strength (not boostable), 37 Slayer. Completion of Defender of Varrock, Troll Romance.

02What items do I need for The Curse of Arrav?

3 dwellberries, Ring of life, Any pickaxe, Any crossbow (except the love crossbow), Mith grapple (Hallowed grapple will not work), Insulated boots.

03What are the rewards for The Curse of Arrav?

40,000 Mining experience; 40,000 Thieving experience; 40,000 Agility experience; Access to Zemouregal's Fort.

04How long does The Curse of Arrav take?

The Curse of Arrav is rated Master difficulty and medium in length.

05What bosses do I fight in The Curse of Arrav?

You fight a level 141 golem guard in the Uzer Mastaba and Arrav (level 339) in the final fight; Arrav hits up to 26 when throwing his axe and spawns armoured zombies that leave venom pools.

06Is The Curse of Arrav hard?

It is a Master quest; the main difficulty is the final Arrav fight, so bring combat gear, food, anti-venom and a salve amulet. The golem guard cannot be safespotted, but its prayer-piercing attack is dodged by stepping one tile away.

07What should ironmen know before The Curse of Arrav?

You need a mith grapple, which requires 59 Fletching (boostable) and 59 Smithing (boostable) to make, or 35 Firemaking (not boostable) for Barbarian Firemaking to access the Ancient Cavern for grapple drops.

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