Monkey Madness I Quest Guide
OSRS Monkey Madness I walkthrough, requirements and rewards
Updated September 2026
Monkey Madness I unlocks Ape Atoll and the dragon scimitar, and gives large combat training rewards. It needs The Grand Tree and Tree Gnome Village, plus the ability to beat a level 195 Jungle Demon.
On this page
6 sections
Overview
| Difficulty | Master |
| Length | Long |
| Quest points | 3 |
| Series | Gnome |
| Start point | Talk to King Narnode Shareen in the Grand Tree. |
Requirements
Quest Requirements
Other Requirements
- Ability to defeat a level 195 Jungle Demon
Items Needed
- A gold bar
- Five empty inventory slots
- A ball of wool
- Monkey bones or a monkey corpse from Karamja (obtainable during the quest)
- Five bananas (obtainable during the quest)
Recommended
- Combat level 65
- 43+ Prayer, since you face many hard-hitting melee enemies in multicombat
- Antipoison or antidote++
- Energy and stamina potions, and an explorer's ring
- Prayer potions, high healing food and a knife
- Weight-reducing clothing, a lockpick and an emergency teleport
- 200,000 coins if paying Glough to skip the sliding puzzle
Walkthrough
Video walkthrough by Slayermusiq1.
Rewards
- 3 Quest points
- 10,000 coins and 3 diamonds
- Daero's training: 35,000 experience in two chosen combat skills and 20,000 in two others
- Ability to buy and wield the dragon scimitar
- Full access to Ape Atoll (except the bank and javelin store)
Related Quests
Related Tools
Monkey Madness I FAQ
01What are the requirements for Monkey Madness I?
The Grand Tree and Tree Gnome Village, plus the ability to defeat a level 195 Jungle Demon. There are no skill requirements.
02How do I kill the Jungle Demon?
Use Protect from Magic and stay out of melee range, or safespot him. He hits hard, so bring good food and prayer potions.
03What does Monkey Madness I unlock?
Ape Atoll, the dragon scimitar, and a choice of large combat experience rewards from Daero.
04How hard is Monkey Madness I?
It is a Master, Long quest with no skill requirements but dangerous enemies in multicombat. The final Jungle Demon (level 195) is the main blocker and can be fought with Protect from Magic or safespotted.
05Is Monkey Madness I worth doing for ironmen?
Yes; it unlocks Ape Atoll and the dragon scimitar. Ironmen need a gold bar, which can be made with 40 Smithing, telegrabbed with 33 Magic and 5 Thieving, or obtained as a quest reward.
06What experience does Daero's training give?
After the quest, Daero offers either 35,000 experience in Attack and Defence plus 20,000 in Strength and Hitpoints, or 35,000 in Strength and Hitpoints plus 20,000 in Attack and Defence.
07How do I reach Ape Atoll after Monkey Madness I?
You can reach Ape Atoll by gnome glider and keep the monkey greegree to turn into a monkey in Ape Atoll and Ardougne Zoo. The bank and javelin store are only unlocked after Monkey Madness II.
Next Quest
See every quest in the game, or find the next one on the optimal route.
Sources & methodology
XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.
Darren started playing the original RuneScape 2 back in the day and came back when Old School RuneScape launched. He's played on and off over the years and built OSRSToolkit to give players a single place to find reliable tools, calculators, and guides — all informed by real in-game experience.