Devious Minds Quest Guide
OSRS Devious Minds walkthrough, requirements and rewards
Updated September 2026
Devious Minds is a short Mahjarrat quest that sets up Secrets of the North and rewards Fletching, Runecraft and Smithing experience. It needs 65 Smithing and 50 Fletching (both boostable) and 50 Runecraft (not boostable), plus several quests.
On this page
6 sections
Overview
| Difficulty | Experienced |
| Length | Short |
| Quest points | 1 |
| Series | Mahjarrat |
| Start point | Talk to the monk outside the Paterdomus Temple at the northern end of the River Salve. |
Requirements
Skill Requirements
| Skill | Level |
|---|---|
| Smithing | 65 |
| Runecraft | 50 (not boostable) |
| Fletching | 50 |
Quest Requirements
- Wanted!
- Recruitment Drive
- Black Knights' Fortress
- Druidic Ritual
- The Lost Tribe
- Goblin Diplomacy
- Rune Mysteries
- Priest in Peril
- Enter the Abyss
- Troll Stronghold
- Death Plateau
- Doric's Quest
Other Requirements
- Access to the Abyss via the Mage of Zamorak
Items Needed
- A mithril 2h sword
- A bow string
- A non-degraded large or colossal essence pouch (the sword, bow string and large pouch are all lost)
Recommended
- Combat level 30+
- Falador teleports
- Lumberyard teleport, Digsite pendant or a Dramen or Lunar staff
- An amulet of glory or Paddewwa teleports
Walkthrough
Video walkthrough by Slayermusiq1.
Rewards
- 1 Quest point
- 5,000 Fletching experience
- 5,000 Runecraft experience
- 6,500 Smithing experience
Related Quests
Related Tools
Devious Minds FAQ
01What skills do I need for Devious Minds?
65 Smithing and 50 Fletching (both boostable) and 50 Runecraft, which is not boostable, plus Wanted!, Troll Stronghold and Doric's Quest.
02What items do I lose in Devious Minds?
The mithril 2h sword, the bow string and the large essence pouch are all consumed. A colossal pouch survives the quest.
03What are the rewards for Devious Minds?
1 Quest point, 5,000 Fletching, 5,000 Runecraft and 6,500 Smithing experience.
04How long does Devious Minds take?
It is a Short Experienced quest, though reaching the Law Altar through the Abyss can be dangerous.
05Are the Devious Minds requirements boostable?
65 Smithing and 50 Fletching can be boosted, but the 50 Runecraft requirement cannot.
06Is Devious Minds worth doing?
Yes. It sets up the Mahjarrat storyline and is required for Secrets of the North, and the Runecraft experience is useful.
Next Quest
See every quest in the game, or find the next one on the optimal route.
Sources & methodology
XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.
Darren started playing the original RuneScape 2 back in the day and came back when Old School RuneScape launched. He's played on and off over the years and built OSRSToolkit to give players a single place to find reliable tools, calculators, and guides — all informed by real in-game experience.