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Devious Minds Quest Guide

Members1 Quest Point

Updated September 2026

Devious Minds is a short Mahjarrat quest that sets up Secrets of the North and rewards Fletching, Runecraft and Smithing experience. It needs 65 Smithing and 50 Fletching (both boostable) and 50 Runecraft (not boostable), plus several quests.

Overview

DifficultyExperienced
LengthShort
Quest points1
SeriesMahjarrat
Start pointTalk to the monk outside the Paterdomus Temple at the northern end of the River Salve.

Requirements

Skill Requirements

SkillLevel
Smithing65
Runecraft50 (not boostable)
Fletching50

Quest Requirements

Other Requirements

  • Access to the Abyss via the Mage of Zamorak

Items Needed

  • A mithril 2h sword
  • A bow string
  • A non-degraded large or colossal essence pouch (the sword, bow string and large pouch are all lost)

Recommended

  • Combat level 30+
  • Falador teleports
  • Lumberyard teleport, Digsite pendant or a Dramen or Lunar staff
  • An amulet of glory or Paddewwa teleports

Walkthrough

Video walkthrough by Slayermusiq1.

  1. The monk. Talk to the monk outside Paterdomus Temple and agree to take a mithril 2h sword to Doric.
  2. Make the bow-sword. Use the mithril 2h sword on Doric's whetstone to make a slender blade, attach a bow string to make the bow-sword and return it to the monk.
  3. Smuggle the orb. Use the orb on a non-degraded large or colossal pouch, then travel to Entrana through the Abyss and the Law Altar.
  4. Deliver the orb. Use the pouch on the altar of Entrana's church and watch the cutscene in which an assassin steals the relic.
  5. Report back. Talk to the High Priest, search the Dead Monk at Paterdomus and then report to Sir Tiffy Cashien in Falador Park.

Rewards

  • 1 Quest point
  • 5,000 Fletching experience
  • 5,000 Runecraft experience
  • 6,500 Smithing experience

Devious Minds FAQ

02What items do I lose in Devious Minds?

The mithril 2h sword, the bow string and the large essence pouch are all consumed. A colossal pouch survives the quest.

03What are the rewards for Devious Minds?

1 Quest point, 5,000 Fletching, 5,000 Runecraft and 6,500 Smithing experience.

04How long does Devious Minds take?

It is a Short Experienced quest, though reaching the Law Altar through the Abyss can be dangerous.

05Are the Devious Minds requirements boostable?

65 Smithing and 50 Fletching can be boosted, but the 50 Runecraft requirement cannot.

06Is Devious Minds worth doing?

Yes. It sets up the Mahjarrat storyline and is required for Secrets of the North, and the Runecraft experience is useful.

Next Quest

See every quest in the game, or find the next one on the optimal route.