Best OSRS Bossing Money Makers 2026: GP Per Hour from All Bosses
Quick Decision Snapshot
Best OSRS bosses for money making in 2026, ranked by GP/hr, requirements, and difficulty — from beginner bosses to high-end raids for experienced players.
- Best OSRS bosses for money making in 2026, ranked by GP/hr, requirements, and difficulty — from beginner bosses to high-end raids for experienced players.
Bossing in OSRS offers some of the highest GP per hour rates in the game while being engaging and skill-testing. This comprehensive guide ranks all major bosses by profitability and breaks down requirements, strategies, and realistic profit rates for 2026.
Quick answer: The most profitable bosses are Theatre of Blood (4-7M/hr) and Tombs of Amascut (4-8M/hr), but Vorkath (2.5-4M/hr) is the best solo option for consistent, low-RNG profit.
Boss Money Making Tier List
S-Tier: Elite Profit (3M+ GP/hr)
- Theatre of Blood (4-7M/hr)
- Tombs of Amascut (4-8M/hr)
- Chambers of Xeric CM (5-8M/hr)
- Nex (4-6M/hr solo, 5-8M/hr team)
- Vorkath (2.5-4M/hr)
A-Tier: Excellent Profit (1.5-3M GP/hr)
- Chambers of Xeric (2.5-4M/hr)
- Zulrah (2-3M/hr)
- The Nightmare (2-4M/hr team)
- Corporeal Beast (2-3M/hr)
- Commander Zilyana (1.5-2.5M/hr)
B-Tier: Good Profit (800K-1.5M GP/hr)
- Kree'arra (1-1.8M/hr)
- General Graardor (1-1.5M/hr)
- K'ril Tsutsaroth (900K-1.5M/hr)
- Alchemical Hydra (1.5-2.5M/hr)
- Cerberus (1-1.5M/hr)
C-Tier: Decent Profit (500K-800K GP/hr)
- Dagannoth Kings (700K-1M/hr)
- Barrows (500K-800K/hr)
- Demonic Gorillas (800K-1.2M/hr)
- Sarachnis (600-900K/hr)
- Thermonuclear Smoke Devil (700-900K/hr)
D-Tier: Low Profit but Fun (<500K GP/hr)
- Giant Mole (400-600K/hr)
- Grotesque Guardians (500-700K/hr)
- Skotizo (Limited, good drops but not farmable)
- Wintertodt (200-400K/hr)
Detailed Boss Guides
1. Vorkath (2.5-4M/hr) ⭐ Best Solo Boss
Requirements:
- Quest: Dragon Slayer II
- Combat: 90+ all combat stats
- Ranged: 90+ (95+ ideal)
- Prayer: 74+ (Rigour highly recommended)
Gear Setup: Budget (~50M):
- Dragon hunter crossbow
- Black d'hide armor
- Salve amulet (ei)
- Archer's ring (i)
- Pegasian boots
Optimal (~150M):
- Dragon hunter crossbow
- Armadyl armor
- Salve amulet (ei)
- Rigour unlocked
- Pegasian boots
Strategy:
- Pre-pot before entering (divine ranging, antifire)
- Protect from Magic throughout
- Dodge fireball (move 2 tiles)
- Woox walk during acid phase (advanced)
- Kill spawn or move during spawn
- Use POH pool between kills
Profit Breakdown:
- Dragon bones: 3K each
- Blue dragonhide: 2K each
- Superior dragon bones: 10K (rare)
- Unique drops (skeletal visage, Vorki pet)
Kills Per Hour: 25-35 Average Loot: 100-125K per kill GP/Hour: 2.5-4M
Why It's Great:
- Very consistent profit
- Not RNG dependent
- Solo content (no team needed)
- Fast kills
- Good for learning PvM mechanics
2. Zulrah (2-3M/hr)
Requirements:
- Quest: Regicide (to access)
- Magic: 85+ (90+ ideal)
- Ranged: 85+ (90+ ideal)
- Prayer: 70+ (45 minimum)
- Must learn 4 rotations
Gear Setup: Budget (~30M):
- Trident of the seas
- Magic shortbow (i) or Karil's crossbow
- Mystic robe top/bottom
- Black d'hide top/bottom
- Occult necklace
Optimal (~300M+):
- Toxic trident
- Toxic blowpipe (with dragon darts)
- Ancestral robes
- Armadyl armor
- Anguish + Tormented bracelet
- Ring of suffering (i)
Strategy:
- Learn rotation identification
- Pray-switch correctly (Mage/Range)
- Gear-switch (Mage/Range setups)
- Stand in correct positions
- Use Zulrah Helper plugin (RuneLite)
Profit Breakdown:
- Zulrah's scales: 200-400 per kill
- Magic fangs, Serpentine visages (rare)
- Onyx bolts, rune items
- Grapes of wrath, coconut milk
Kills Per Hour: 20-30 Average Loot: 100-130K per kill GP/Hour: 2-3M
Learning Curve: Medium-Hard (2-3 hours to learn basics)
3. Theatre of Blood (4-7M/hr)
Requirements:
- Very high combat stats (100+)
- Multiple style requirements
- BiS or near-BiS gear
- Experienced team or solo skills
- Voice communication recommended
Minimum Stats:
Team Roles:
- Tank (high Defence)
- Freezer (Ice barrage)
- DPS (damage dealers)
Profit Breakdown:
- Scythe of vitur: 1.2B+ (1/2,573 per player)
- Avernic defender hilt: 90M (1/2,573)
- Ghrazi rapier: 150M (1/3,000)
- Sanguinesti staff: 65M (1/3,093)
- Justiciar armor pieces: 20-70M each
- Regular loot: 500K-2M per completion
Raids Per Hour: 2-3 (experienced teams) Average Loot: 2-3M per raid GP/Hour: 4-7M (team), 5-10M (solo)
Why It's Elite:
- Highest consistent profit in game
- Requires skill and coordination
- Very engaging content
- Great for making friends
4. Tombs of Amascut (4-8M/hr)
Requirements:
- Quest: Beneath Cursed Sands
- High combat stats (90+)
- Multiple combat styles
- Understanding of all boss mechanics
Raid Levels:
- Entry Mode: 150 invocation (learning)
- Normal: 150-300 invocation (most profitable)
- Expert: 300+ invocation (high skill)
Profit Breakdown:
- Tumeken's shadow: 2.5B+ (1/1,600 with max invo)
- Masori armor: 200M+ per piece
- Lightbearer: 40M
- Elidinis' ward: 60M+
- Regular loot: 1-3M per completion
Raids Per Hour: 2-3 Average Loot: 2-4M per raid GP/Hour: 4-8M+ (scales with invocation)
Why Do It:
- Newest raid content
- Flexible difficulty
- Solo-friendly
- Incredible unique values
5. Chambers of Xeric (2.5-4M/hr normal, 5-8M/hr CM)
Requirements:
- High combat stats (85+)
- Multiple combat styles required
- Good gear across all styles
- Team coordination or solo ability
Profit - Regular CoX:
- Twisted bow: 1.3B (1/1,200 solo, 1/4,800 team)
- Dragon claws: 150M
- Ancestral pieces: 80-150M each
- Dexterous/Arcane prayer scroll: 60-120M
- Regular loot: 500K-1M per chest
Raids Per Hour: 2-3 (team), 1-2 (solo) Average Loot: 1-1.5M per raid GP/Hour: 2.5-4M
Challenge Mode:
- Better unique rates
- Twisted ancestral kit (cosmetic, expensive)
- 5-8M/hr for experienced teams
6. Nex (4-6M/hr solo, 5-8M/hr team)
Requirements:
- Quest: The Frozen Door
- Very high combat stats (90+)
- Expensive gear required
- Knowledge of all 5 phases
Gear Requirements (~500M minimum):
- Zaryte crossbow or Twisted bow
- Armadyl armor minimum
- Ancient godsword (helps immensely)
- Rigour unlocked
Profit Breakdown:
- Torva pieces: 400-900M each
- Zaryte crossbow: 50M
- Nihil horn: 80M
- Ancient godsword: 50M
- Regular loot: 300-600K per kill
Kills Per Hour: 8-12 (solo), 15-25 (team) Average Loot: 400K per kill GP/Hour: 4-6M (solo), 5-8M (team)
Difficulty: Very Hard solo, Medium in teams
7. Alchemical Hydra (1.5-2.5M/hr)
Requirements:
- Slayer: 95
- Combat stats: 85+
- Quest: Karuulm Slayer unlock
- Good Ranged gear
Gear Setup: Budget:
- Dragon hunter crossbow or Blowpipe
- Black d'hide
- Salve amulet (ei)? No - use normal jewelry
Optimal:
- Dragon hunter lance (Melee) or Twisted bow (Ranged)
- Ferocious gloves
- Bandos or Armadyl armor
- Rigour/Piety
Mechanics:
- Phase changes at 75%, 50%, 25% HP
- Move away from poison pools
- Avoid lightning strikes
- Walk under during flame wall
Profit Breakdown:
- Hydra leather: 8M (1/513)
- Hydra's claw: 70M (1/1,000)
- Brimstone ring: 4M (1/250)
- Regular loot: Rich drop table
Kills Per Hour: 25-35 Average Loot: 60-80K per kill GP/Hour: 1.5-2.5M
Why It's Popular:
- Solo content
- Consistent profit
- Good pet chance
- Satisfying mechanics
8. God Wars Dungeon Bosses (1-2.5M/hr)
Commander Zilyana (1.5-2.5M/hr)
Best GWD Money Maker
Requirements:
- Combat: 80+
- Prayer: 70+ (Protect from Magic essential)
- Agility: 70 (shortcut)
Strategy:
- Pray Mage (her mage hits hardest)
- Melee with good DPS
- 3-hit and run method
- Blood barrage for healing
Uniques:
- Armadyl crossbow: 30M
- Saradomin's light: 13M
- Saradomin sword: 1.5M
General Graardor (1-1.5M/hr)
Most Popular GWD Boss
Uniques:
- Bandos chestplate: 25M
- Bandos tassets: 30M
- Bandos boots: 250K
Kree'arra (1-1.8M/hr)
Requires Ranged
Uniques:
- Armadyl helmet: 9M
- Armadyl chestplate: 30M
- Armadyl chainskirt: 40M
K'ril Tsutsaroth (900K-1.5M/hr)
Easiest GWD Boss
Uniques:
- Staff of the dead: 14M
- Zamorakian spear: 4M
9. Cerberus (1-1.5M/hr)
Requirements:
- Slayer: 91
- Combat: 85+
- High Prayer level (uses a lot)
Gear:
- Melee setup with spectral spirit shield
- Bandos or Justiciar armor
- Protect from Magic throughout
Mechanics:
- Summon souls at 400, 200, 100 HP
- Move to avoid lava pools
- Pray correctly against souls
Profit Breakdown:
- Primordial crystal: 27M (1/512)
- Eternal crystal: 6M (1/512)
- Pegasian crystal: 28M (1/512)
- Smouldering stone: 1.5M (1/512)
- Regular loot: Good alchables
Kills Per Hour: 30-40 Average Loot: 40-50K per kill GP/Hour: 1-1.5M (spikes with crystal drops)
10. Barrows (500K-800K/hr)
Requirements:
- Combat: 70+ recommended
- Magic: 75+ (Trident)
- Prayer: 43+ (Protection prayers)
Gear: Budget:
- Iban's staff or Trident of the seas
- Mystic robes
- Black d'hide (for tunnels)
Strategy:
- Kill all 6 brothers
- Answer door puzzle in tunnels
- Loot chest (88%+ reward potential)
- Teleport and repeat
Profit:
- Barrows armor pieces: 100K-3M each
- Runes and coins: 50-100K per chest
- 20-25 chests per hour
GP/Hour: 500K-800K Chests Per Hour: 20-25
Why Do It:
- Low requirements
- Good for learners
- Consistent profit
- Chill content
Beginner-Friendly Bosses
Giant Mole (400-600K/hr)
- Very easy
- No special mechanics
- Good for learning
- Falador Hard Diary helps
Sarachnis (600-900K/hr)
- Easy mechanics
- Mid-level friendly
- No team required
- Decent profit
Dagannoth Kings (700K-1M/hr)
- All 3 combat styles needed
- Tribrid practice
- Multiple pets possible
- Consistent profit
Slayer Bosses Overview
Thermonuclear Smoke Devil (87 Slayer):
- 700-900K/hr
- Occult necklace (1/350)
- Very easy mechanics
Kraken (87 Slayer):
- 600-800K/hr
- Ultra AFK
- Trident pieces
- Tentacle: 400K (1/200)
Abyssal Sire (85 Slayer):
- 800K-1.2M/hr
- Abyssal dagger: 20M (1/492)
- Abyssal bludgeon pieces
- More difficult
Grotesque Guardians (75 Slayer):
- 500-700K/hr
- Granite gloves, hammer
- Black tourmaline core: 2.5M
PvM Progression Path
Phase 1: Learning Basics (Combat 70-80)
- Barrows (learn prayer switching)
- Giant Mole (learn movement)
- Sarachnis (learn mechanics timing)
Goal: Build 20-50M bank
Phase 2: Mid-Level (Combat 80-90)
- God Wars Dungeon (all bosses)
- Demonic Gorillas (prayer switching)
- Zulrah (gear switching + prayer)
Goal: Build 100-300M bank
Phase 3: High Level (Combat 90-100)
- Vorkath (consistency practice)
- Chambers of Xeric (team raiding)
- Alchemical Hydra (advanced mechanics)
Goal: Build 500M-1B bank
Phase 4: End Game (Combat 100+)
- Theatre of Blood
- Tombs of Amascut
- Nex
- Challenge Mode raids
Goal: Infinite money, all content accessible
Bossing Supplies & Costs
Expensive Bosses (High Cost)
- Zulrah: 100-150K/hr in scales/darts
- ToB: 200-300K/hr in supplies
- Vorkath: 50-100K/hr
- Nex: 150-200K/hr
Cheap Bosses (Low Cost)
- Barrows: 20-40K/hr
- Giant Mole: 10-20K/hr
- Dagannoth Kings: 40-60K/hr
Always factor supply costs into profit calculations!
Tips for Maximum Profit
1. Optimize Your Kills
- Learn mechanics perfectly
- Minimize food usage
- Maximize DPS (use rigour/augury/piety)
- Use best gear you can afford
2. Use the Right Weapons
- Dragon hunter weapons against dragons (20% bonus)
- Salve amulet for undead (20% boost)
- Slayer helmet on task (16.67% boost)
- Twisted bow where applicable
3. Extend Trip Times
- Use blood barrage for healing
- Bring spec weapon (SGS, crystal halberd)
- Use POH pool between trips
- Learn to conserve supplies
4. Know When to Leave
- Death = supply loss + time loss
- Don't risk deaths to save teleports
- Protect item on expensive items
- Bank before risky decisions
Common Bossing Mistakes
❌ Undergeared - You need proper gear for most bosses ❌ No food/prayer - Always bring extra supplies ❌ Wrong protection prayer - Learn what to pray ❌ Not using spec weapon - SGS/Claws/DWH make huge difference ❌ Ignoring mechanics - Deaths waste time and supplies ❌ Solo when should team - Some bosses better in groups ❌ Not tracking loot - Use loot trackers to verify GP/hr
FAQ
What's the best boss for money?
Theatre of Blood (4-7M/hr) and ToA (4-8M/hr) are highest, but Vorkath (2.5-4M/hr) is best for solo consistent profit.
Can I boss with ~100M bank?
Yes! Vorkath, Zulrah, GWD, and Hydra are all very profitable with 100M gear.
Should I boss on slayer task?
Yes when possible! 16.67% damage boost from slayer helmet is huge.
What if I can't afford expensive gear?
Start with Barrows, build to 50M, then move to GWD/Zulrah. Work your way up.
How long to learn Vorkath/Zulrah?
Vorkath: 1-2 hours to basics, 5-10 hours to master Zulrah: 3-5 hours to basics, 20-30 hours to master
Related Guides & Tools
- Combat Calculator - Plan your combat training
- Best Money Making Methods - All money makers
- Best Training Methods - Level up efficiently
Conclusion
Bossing offers the perfect combination of fun, challenge, and profit in OSRS. Whether you're killing Barrows brothers for your first 10M or farming Theatre of Blood for 50M/day, there's a boss for every level.
Quick Recommendations:
- Best for beginners: Barrows (500-800K/hr)
- Best mid-level: GWD bosses (1-2M/hr)
- Best high-level solo: Vorkath (2.5-4M/hr)
- Best team content: ToB (4-7M/hr) or ToA (4-8M/hr)
- Best consistent profit: Alchemical Hydra (1.5-2.5M/hr)
Start with content matching your stats, master the mechanics, invest profits into better gear, and gradually work toward end-game bosses. The journey from first Barrows chest to first ToB complete is incredibly rewarding!
Remember: All GP/hr rates assume decent gear, good mechanics, and focus. Your first attempts will be slower—that's normal! Keep practicing, and you'll hit these rates consistently.
Now get out there and start bossing! 💰⚔️
Ready to apply what you learned?
Plug your stats into our free OSRS calculators to see exact XP, GP costs, and time estimates before you commit to a training method.
Sources & methodology
XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.
Darren started playing the original RuneScape 2 back in the day and came back when Old School RuneScape launched. He's played on and off over the years and built OSRSToolkit to give players a single place to find reliable tools, calculators, and guides — all informed by real in-game experience.