Skip to main content
Sponsor OSRSToolkitWe're offering sponsor slots — [email protected] to discuss.

Best OSRS Bossing Money Makers 2026: GP Per Hour from All Bosses

••9 min read•1,953 wordsguides

Best OSRS bosses for money making in 2026, ranked by GP/hr, requirements, and difficulty — from beginner bosses to high-end raids for experienced players.

  • Best OSRS bosses for money making in 2026, ranked by GP/hr, requirements, and difficulty — from beginner bosses to high-end raids for experienced players.

Bossing in OSRS offers some of the highest GP per hour rates in the game while being engaging and skill-testing. This comprehensive guide ranks all major bosses by profitability and breaks down requirements, strategies, and realistic profit rates for 2026.

Quick answer: The most profitable bosses are Theatre of Blood (4-7M/hr) and Tombs of Amascut (4-8M/hr), but Vorkath (2.5-4M/hr) is the best solo option for consistent, low-RNG profit.

Boss Money Making Tier List

S-Tier: Elite Profit (3M+ GP/hr)

A-Tier: Excellent Profit (1.5-3M GP/hr)

  • Chambers of Xeric (2.5-4M/hr)
  • Zulrah (2-3M/hr)
  • The Nightmare (2-4M/hr team)
  • Corporeal Beast (2-3M/hr)
  • Commander Zilyana (1.5-2.5M/hr)

B-Tier: Good Profit (800K-1.5M GP/hr)

  • Kree'arra (1-1.8M/hr)
  • General Graardor (1-1.5M/hr)
  • K'ril Tsutsaroth (900K-1.5M/hr)
  • Alchemical Hydra (1.5-2.5M/hr)
  • Cerberus (1-1.5M/hr)

C-Tier: Decent Profit (500K-800K GP/hr)

D-Tier: Low Profit but Fun (<500K GP/hr)

Detailed Boss Guides

1. Vorkath (2.5-4M/hr) ⭐ Best Solo Boss

Requirements:

  • Quest: Dragon Slayer II
  • Combat: 90+ all combat stats
  • Ranged: 90+ (95+ ideal)
  • Prayer: 74+ (Rigour highly recommended)

Gear Setup: Budget (~50M):

Optimal (~150M):

  • Dragon hunter crossbow
  • Armadyl armor
  • Salve amulet (ei)
  • Rigour unlocked
  • Pegasian boots

Strategy:

  1. Pre-pot before entering (divine ranging, antifire)
  2. Protect from Magic throughout
  3. Dodge fireball (move 2 tiles)
  4. Woox walk during acid phase (advanced)
  5. Kill spawn or move during spawn
  6. Use POH pool between kills

Profit Breakdown:

  • Dragon bones: 3K each
  • Blue dragonhide: 2K each
  • Superior dragon bones: 10K (rare)
  • Unique drops (skeletal visage, Vorki pet)

Kills Per Hour: 25-35 Average Loot: 100-125K per kill GP/Hour: 2.5-4M

Why It's Great:

  • Very consistent profit
  • Not RNG dependent
  • Solo content (no team needed)
  • Fast kills
  • Good for learning PvM mechanics

2. Zulrah (2-3M/hr)

Requirements:

  • Quest: Regicide (to access)
  • Magic: 85+ (90+ ideal)
  • Ranged: 85+ (90+ ideal)
  • Prayer: 70+ (45 minimum)
  • Must learn 4 rotations

Gear Setup: Budget (~30M):

Optimal (~300M+):

Strategy:

  1. Learn rotation identification
  2. Pray-switch correctly (Mage/Range)
  3. Gear-switch (Mage/Range setups)
  4. Stand in correct positions
  5. Use Zulrah Helper plugin (RuneLite)

Profit Breakdown:

  • Zulrah's scales: 200-400 per kill
  • Magic fangs, Serpentine visages (rare)
  • Onyx bolts, rune items
  • Grapes of wrath, coconut milk

Kills Per Hour: 20-30 Average Loot: 100-130K per kill GP/Hour: 2-3M

Learning Curve: Medium-Hard (2-3 hours to learn basics)

3. Theatre of Blood (4-7M/hr)

Requirements:

  • Very high combat stats (100+)
  • Multiple style requirements
  • BiS or near-BiS gear
  • Experienced team or solo skills
  • Voice communication recommended

Minimum Stats:

  • Attack/Strength/Defence: 90+ each
  • Ranged: 90+
  • Magic: 90+
  • Prayer: 77+ (Piety/Rigour/Augury)

Team Roles:

  • Tank (high Defence)
  • Freezer (Ice barrage)
  • DPS (damage dealers)

Profit Breakdown:

  • Scythe of vitur: 1.2B+ (1/2,573 per player)
  • Avernic defender hilt: 90M (1/2,573)
  • Ghrazi rapier: 150M (1/3,000)
  • Sanguinesti staff: 65M (1/3,093)
  • Justiciar armor pieces: 20-70M each
  • Regular loot: 500K-2M per completion

Raids Per Hour: 2-3 (experienced teams) Average Loot: 2-3M per raid GP/Hour: 4-7M (team), 5-10M (solo)

Why It's Elite:

  • Highest consistent profit in game
  • Requires skill and coordination
  • Very engaging content
  • Great for making friends

4. Tombs of Amascut (4-8M/hr)

Requirements:

  • Quest: Beneath Cursed Sands
  • High combat stats (90+)
  • Multiple combat styles
  • Understanding of all boss mechanics

Raid Levels:

  • Entry Mode: 150 invocation (learning)
  • Normal: 150-300 invocation (most profitable)
  • Expert: 300+ invocation (high skill)

Profit Breakdown:

  • Tumeken's shadow: 2.5B+ (1/1,600 with max invo)
  • Masori armor: 200M+ per piece
  • Lightbearer: 40M
  • Elidinis' ward: 60M+
  • Regular loot: 1-3M per completion

Raids Per Hour: 2-3 Average Loot: 2-4M per raid GP/Hour: 4-8M+ (scales with invocation)

Why Do It:

  • Newest raid content
  • Flexible difficulty
  • Solo-friendly
  • Incredible unique values

5. Chambers of Xeric (2.5-4M/hr normal, 5-8M/hr CM)

Requirements:

  • High combat stats (85+)
  • Multiple combat styles required
  • Good gear across all styles
  • Team coordination or solo ability

Profit - Regular CoX:

  • Twisted bow: 1.3B (1/1,200 solo, 1/4,800 team)
  • Dragon claws: 150M
  • Ancestral pieces: 80-150M each
  • Dexterous/Arcane prayer scroll: 60-120M
  • Regular loot: 500K-1M per chest

Raids Per Hour: 2-3 (team), 1-2 (solo) Average Loot: 1-1.5M per raid GP/Hour: 2.5-4M

Challenge Mode:

  • Better unique rates
  • Twisted ancestral kit (cosmetic, expensive)
  • 5-8M/hr for experienced teams

6. Nex (4-6M/hr solo, 5-8M/hr team)

Requirements:

  • Quest: The Frozen Door
  • Very high combat stats (90+)
  • Expensive gear required
  • Knowledge of all 5 phases

Gear Requirements (~500M minimum):

  • Zaryte crossbow or Twisted bow
  • Armadyl armor minimum
  • Ancient godsword (helps immensely)
  • Rigour unlocked

Profit Breakdown:

  • Torva pieces: 400-900M each
  • Zaryte crossbow: 50M
  • Nihil horn: 80M
  • Ancient godsword: 50M
  • Regular loot: 300-600K per kill

Kills Per Hour: 8-12 (solo), 15-25 (team) Average Loot: 400K per kill GP/Hour: 4-6M (solo), 5-8M (team)

Difficulty: Very Hard solo, Medium in teams

7. Alchemical Hydra (1.5-2.5M/hr)

Requirements:

  • Slayer: 95
  • Combat stats: 85+
  • Quest: Karuulm Slayer unlock
  • Good Ranged gear

Gear Setup: Budget:

  • Dragon hunter crossbow or Blowpipe
  • Black d'hide
  • Salve amulet (ei)? No - use normal jewelry

Optimal:

Mechanics:

  • Phase changes at 75%, 50%, 25% HP
  • Move away from poison pools
  • Avoid lightning strikes
  • Walk under during flame wall

Profit Breakdown:

  • Hydra leather: 8M (1/513)
  • Hydra's claw: 70M (1/1,000)
  • Brimstone ring: 4M (1/250)
  • Regular loot: Rich drop table

Kills Per Hour: 25-35 Average Loot: 60-80K per kill GP/Hour: 1.5-2.5M

Why It's Popular:

  • Solo content
  • Consistent profit
  • Good pet chance
  • Satisfying mechanics

8. God Wars Dungeon Bosses (1-2.5M/hr)

Commander Zilyana (1.5-2.5M/hr)

Best GWD Money Maker

Requirements:

  • Combat: 80+
  • Prayer: 70+ (Protect from Magic essential)
  • Agility: 70 (shortcut)

Strategy:

  • Pray Mage (her mage hits hardest)
  • Melee with good DPS
  • 3-hit and run method
  • Blood barrage for healing

Uniques:

  • Armadyl crossbow: 30M
  • Saradomin's light: 13M
  • Saradomin sword: 1.5M

General Graardor (1-1.5M/hr)

Most Popular GWD Boss

Uniques:

Kree'arra (1-1.8M/hr)

Requires Ranged

Uniques:

K'ril Tsutsaroth (900K-1.5M/hr)

Easiest GWD Boss

Uniques:

  • Staff of the dead: 14M
  • Zamorakian spear: 4M

9. Cerberus (1-1.5M/hr)

Requirements:

  • Slayer: 91
  • Combat: 85+
  • High Prayer level (uses a lot)

Gear:

  • Melee setup with spectral spirit shield
  • Bandos or Justiciar armor
  • Protect from Magic throughout

Mechanics:

  • Summon souls at 400, 200, 100 HP
  • Move to avoid lava pools
  • Pray correctly against souls

Profit Breakdown:

  • Primordial crystal: 27M (1/512)
  • Eternal crystal: 6M (1/512)
  • Pegasian crystal: 28M (1/512)
  • Smouldering stone: 1.5M (1/512)
  • Regular loot: Good alchables

Kills Per Hour: 30-40 Average Loot: 40-50K per kill GP/Hour: 1-1.5M (spikes with crystal drops)

10. Barrows (500K-800K/hr)

Requirements:

  • Combat: 70+ recommended
  • Magic: 75+ (Trident)
  • Prayer: 43+ (Protection prayers)

Gear: Budget:

  • Iban's staff or Trident of the seas
  • Mystic robes
  • Black d'hide (for tunnels)

Strategy:

  1. Kill all 6 brothers
  2. Answer door puzzle in tunnels
  3. Loot chest (88%+ reward potential)
  4. Teleport and repeat

Profit:

  • Barrows armor pieces: 100K-3M each
  • Runes and coins: 50-100K per chest
  • 20-25 chests per hour

GP/Hour: 500K-800K Chests Per Hour: 20-25

Why Do It:

  • Low requirements
  • Good for learners
  • Consistent profit
  • Chill content

Beginner-Friendly Bosses

Giant Mole (400-600K/hr)

  • Very easy
  • No special mechanics
  • Good for learning
  • Falador Hard Diary helps

Sarachnis (600-900K/hr)

  • Easy mechanics
  • Mid-level friendly
  • No team required
  • Decent profit

Dagannoth Kings (700K-1M/hr)

  • All 3 combat styles needed
  • Tribrid practice
  • Multiple pets possible
  • Consistent profit

Slayer Bosses Overview

Thermonuclear Smoke Devil (87 Slayer):

  • 700-900K/hr
  • Occult necklace (1/350)
  • Very easy mechanics

Kraken (87 Slayer):

  • 600-800K/hr
  • Ultra AFK
  • Trident pieces
  • Tentacle: 400K (1/200)

Abyssal Sire (85 Slayer):

  • 800K-1.2M/hr
  • Abyssal dagger: 20M (1/492)
  • Abyssal bludgeon pieces
  • More difficult

Grotesque Guardians (75 Slayer):

  • 500-700K/hr
  • Granite gloves, hammer
  • Black tourmaline core: 2.5M

PvM Progression Path

Phase 1: Learning Basics (Combat 70-80)

  1. Barrows (learn prayer switching)
  2. Giant Mole (learn movement)
  3. Sarachnis (learn mechanics timing)

Goal: Build 20-50M bank

Phase 2: Mid-Level (Combat 80-90)

  1. God Wars Dungeon (all bosses)
  2. Demonic Gorillas (prayer switching)
  3. Zulrah (gear switching + prayer)

Goal: Build 100-300M bank

Phase 3: High Level (Combat 90-100)

  1. Vorkath (consistency practice)
  2. Chambers of Xeric (team raiding)
  3. Alchemical Hydra (advanced mechanics)

Goal: Build 500M-1B bank

Phase 4: End Game (Combat 100+)

  1. Theatre of Blood
  2. Tombs of Amascut
  3. Nex
  4. Challenge Mode raids

Goal: Infinite money, all content accessible

Bossing Supplies & Costs

Expensive Bosses (High Cost)

  • Zulrah: 100-150K/hr in scales/darts
  • ToB: 200-300K/hr in supplies
  • Vorkath: 50-100K/hr
  • Nex: 150-200K/hr

Cheap Bosses (Low Cost)

  • Barrows: 20-40K/hr
  • Giant Mole: 10-20K/hr
  • Dagannoth Kings: 40-60K/hr

Always factor supply costs into profit calculations!

Tips for Maximum Profit

1. Optimize Your Kills

  • Learn mechanics perfectly
  • Minimize food usage
  • Maximize DPS (use rigour/augury/piety)
  • Use best gear you can afford

2. Use the Right Weapons

  • Dragon hunter weapons against dragons (20% bonus)
  • Salve amulet for undead (20% boost)
  • Slayer helmet on task (16.67% boost)
  • Twisted bow where applicable

3. Extend Trip Times

  • Use blood barrage for healing
  • Bring spec weapon (SGS, crystal halberd)
  • Use POH pool between trips
  • Learn to conserve supplies

4. Know When to Leave

  • Death = supply loss + time loss
  • Don't risk deaths to save teleports
  • Protect item on expensive items
  • Bank before risky decisions

Common Bossing Mistakes

❌ Undergeared - You need proper gear for most bosses ❌ No food/prayer - Always bring extra supplies ❌ Wrong protection prayer - Learn what to pray ❌ Not using spec weapon - SGS/Claws/DWH make huge difference ❌ Ignoring mechanics - Deaths waste time and supplies ❌ Solo when should team - Some bosses better in groups ❌ Not tracking loot - Use loot trackers to verify GP/hr

FAQ

What's the best boss for money?

Theatre of Blood (4-7M/hr) and ToA (4-8M/hr) are highest, but Vorkath (2.5-4M/hr) is best for solo consistent profit.

Can I boss with ~100M bank?

Yes! Vorkath, Zulrah, GWD, and Hydra are all very profitable with 100M gear.

Should I boss on slayer task?

Yes when possible! 16.67% damage boost from slayer helmet is huge.

What if I can't afford expensive gear?

Start with Barrows, build to 50M, then move to GWD/Zulrah. Work your way up.

How long to learn Vorkath/Zulrah?

Vorkath: 1-2 hours to basics, 5-10 hours to master Zulrah: 3-5 hours to basics, 20-30 hours to master

Conclusion

Bossing offers the perfect combination of fun, challenge, and profit in OSRS. Whether you're killing Barrows brothers for your first 10M or farming Theatre of Blood for 50M/day, there's a boss for every level.

Quick Recommendations:

  • Best for beginners: Barrows (500-800K/hr)
  • Best mid-level: GWD bosses (1-2M/hr)
  • Best high-level solo: Vorkath (2.5-4M/hr)
  • Best team content: ToB (4-7M/hr) or ToA (4-8M/hr)
  • Best consistent profit: Alchemical Hydra (1.5-2.5M/hr)

Start with content matching your stats, master the mechanics, invest profits into better gear, and gradually work toward end-game bosses. The journey from first Barrows chest to first ToB complete is incredibly rewarding!

Remember: All GP/hr rates assume decent gear, good mechanics, and focus. Your first attempts will be slower—that's normal! Keep practicing, and you'll hit these rates consistently.

Now get out there and start bossing! 💰⚔️

Ready to apply what you learned?

Plug your stats into our free OSRS calculators to see exact XP, GP costs, and time estimates before you commit to a training method.

Sources & methodology

XP rates, requirements, and drop data in this guide are cross-checked against the OSRS Wiki and verified against in-game behaviour. Grand Exchange prices move daily, so treat GP/hr figures as estimates and confirm current prices with the OSRS Wiki price tracker before committing to a method.