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OSRS Farming Timers

Set per-location timers across every major farming patch family. Timers are saved in your browser with real timestamps, so you can return later and instantly see what is growing, ready, or overdue.

Timing note: this tool uses exact-duration planning timers. In-game growth can vary by account-specific growth-cycle offsets, so treat ready times as practical guidance.
Growing
0
Ready
0
Overdue
0
Tracked
0

Alert Settings

Browser notifications
Sound alert on completion

Bulk Actions

Patch Families

Herb Patches

Catherby

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Ardougne

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Falador

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Port Phasmatys

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hosidius

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Farming Guild

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Trollheim

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Weiss

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Harmony Island

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Civitas illa Fortis

Herb Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Allotment Patches

Falador North

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Falador South

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Catherby North

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Catherby South

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Ardougne North

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Ardougne South

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Port Phasmatys North

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Port Phasmatys South

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hosidius North

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hosidius South

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Harmony Island

Allotment Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Flower Patches

Falador

Flower Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Catherby

Flower Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Ardougne

Flower Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Port Phasmatys

Flower Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hosidius

Flower Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hops Patches

Lumbridge

Hops Patches

Idle
No timer set
Start: -
Ready: -

Timer length

McGrubor's Wood

Hops Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Yanille

Hops Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Entrana

Hops Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Aldarin

Hops Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Bush Patches

Champions' Guild

Bush Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Rimmington

Bush Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Ardougne

Bush Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Etceteria

Bush Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Farming Guild

Bush Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Tree Patches

Lumbridge

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Varrock

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Falador

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Taverley

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Gnome Stronghold

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Farming Guild

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Nemus Retreat

Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Fruit Tree Patches

Gnome Stronghold

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Catherby

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Tree Gnome Village

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Brimhaven

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Lletya

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Farming Guild

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Kastori

Fruit Tree Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Special Patches

Cactus: Al Kharid

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Cactus: Farming Guild

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Belladonna

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Mushroom

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Seaweed North

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Seaweed South

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Celastrus

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Redwood

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Spirit Tree Slot 1

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Spirit Tree Slot 2

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Spirit Tree Slot 3

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hardwood Patch 1

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hardwood Patch 2

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Hardwood Patch 3

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Farming Guild Contract

Special Patches

Idle
No timer set
Start: -
Ready: -

Timer length

Frequently Asked Questions

01What should I prioritize for GP vs XP in Farming runs?

For GP, most players prioritize herb and allotment-style value patches they can run often. For XP, tree and fruit tree cycles are usually the backbone, with herbs/allotments filling downtime. Use this timer to split patch families by goal so your route matches your account focus instead of running everything every trip.

02What is the best low-attention setup if I cannot check often?

Enable only longer-cycle families like trees, fruit trees, hardwoods, and redwood-style timers, then use Start All Visible once per session. That gives you fewer but higher-value check-ins, while short-cycle patches can stay hidden until you have active playtime.

03How accurate are Farming timers in OSRS?

They are planning-accurate, not tick-perfect. OSRS growth happens on global growth ticks, and each account has a persistent timing offset, so true in-game completion can land slightly earlier or later than a pure duration countdown.

04Can this tool track all major patch families in one place?

Yes. It includes herb, allotment, flower, hops, bush, tree, fruit tree, and special patch tracking such as seaweed, hardwood, spirit tree slots, celastrus, mushroom, belladonna, cactus, and redwood-style timers.

05Will my timers reset if I close the tab or browser?

No. Timers are stored in your browser local storage with timestamps. When you return, the tool recalculates each patch into growing, ready, or overdue based on current time.

06Can I get reminders when patches are ready?

Yes. You can enable browser notifications and optional sound alerts for ready patches. If notification permission is denied, the dashboard status chips still update normally so you can run manually.

07What changed for Coral and Seed Vault in September 2026?

2 September 2026: Coral harvest lives increased 4 to 6, frag chance from Thieving chests reduced 1/15 to 1/20, and yields rebalanced (higher at low Farming, lower at high Farming). The Seed Vault now supports inventory locking so protected slots are skipped on deposit. Use locked slots for seeds you are saving, and run coral alongside herb/tree timers.